Afterlife Insurance
Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
As far as the Orzhov Syndicate is concerned, it is the height of irresponsibility not to have a plan for your own ghost.
Instant
standard:
not legal
future:
not legal
historic:
not legal
timeless:
not legal
gladiator:
not legal
pioneer:
not legal
explorer:
not legal
modern:
not legal
legacy:
not legal
pauper:
not legal
vintage:
not legal
penny:
not legal
commander:
not legal
oathbreaker:
not legal
standardbrawl:
not legal
brawl:
not legal
alchemy:
not legal
paupercommander:
not legal
duel:
not legal
oldschool:
not legal
premodern:
not legal
predh:
not legal
High - Low